|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 21:52:34 -
[1] - Quote
Potamus Jenkins wrote:sometimes its easier to suggest things be fixed than you know actually fixing them. Totally agree.
Sometimes it's also possible to suggest things be fixed when they really don't need to be anyway. For me, it's just the have-nots complaining about what they don't have when they could.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 22:11:53 -
[2] - Quote
Budda Kuha wrote:Furthermore the sheer existance of ogb penalizes players who like fast paced, spontanious and mobile pvp. It caters to risk-averse stationary pvp. For inherent logical reasons that decreases the total number of fights happening which equals to: bad for EVE pvp which equals to: Bad mechanic being bad for EVE. It's really as simple as that. The question remains: Why doesn't CCP take action? If I can offer a counter argument to that, my experience is almost the opposite of what you are saying here.
Before I trained a links character I was reluctant to take fights outnumbered. But seeing how extensive the use of links is in lowsec, I trained a character up (pw. q1w2e3r4).
She is far from slow and static, though her Loki doesn't warp as fast as a frigate or a T1 cruiser when I roam. She is used to scout as well as provide links, so gives me eyes in 2 systems at once, providing more knowledge of what is happening around.
But mostly, having the links has allowed me to take more fights than I otherwise would because I will happily engage well outnumbered. 17:1 (17:2 including the links) is the largest fight I have taken on (I died of course, but took several down beforehand).
Links can move fast and promote anything but risk aversion. Fighting outnumbered creates good fights for everyone and has had flow on effects into other areas. When I began FCing, having taken on a lot of fights outnumbered on my own (as a player), I already had a relatively good skillset in selecting targets and identifying which to take down first. That has bought better fights to my corpmates too when we are in fleet, whether we are running links or not.
Would I really care if links were changed? Not really. I'm already training my links alt up to be on-grid at some point in the future, but links aren't a magic pill. Good piloting can still counter the benefit that someone else gains through links.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 22:29:16 -
[3] - Quote
Lictas Alice wrote:But in my experience , its usually people in faction ships/full set of implants/ with backup/ with links at a 100% safe place( generally FW zones). Where is your experience from that this is it?
There's a lot more use of links than faction ships and a set of implants for someone without links can also counter the links, the difference there being that links scale across the squad/wing/fleet where implants are individual. Particularly in lowsec, there is no greater risk to a pod than to a links ship (unless Santo or a copycat is around, but that can be avoided easily too).
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 22:34:35 -
[4] - Quote
Carrie-Anne Moss wrote:Ummm dont you think 10-30 ships SHOULD DIE IN SECONDS to 900 ships?? Lol
The fact that 10-30 can last more than seconds against such odds is proof it is unlabanced. Haha, no.
Look at how many small gangs come to catch for good fights and end up against larger Brave fleets, or third-partying into fights you guys are having already.
Piloting skill means a lot more than links in those situations. Go and watch a couple of the Chessur videos on YouTube for good examples of that exact situation.
We used to do the same in Barlequet before you took sov. 200 in system and we would snipe with kiting rails fits and everyone had a great time (without links too).
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 22:59:28 -
[5] - Quote
Budda Kuha wrote:What about the players who don't run links? Many of them will be hesitant to engage at all since they will always be afraid that the incursus in that plex might be able to tank their gang due to that legion floating in space somewhere but not showing up on these embarrassing km's. Why do you even need links anyway? I fight 1vsmany most of the time and i have a lot of fun doing it. There are other ways than bluntly boosting your stats. kiting for instance. Don't you realize that this whole ogb thing is a huge turn off for casuals, newer players or generally anybody who doesn't want to run a second account? Shouldn't success in pvp be determined by tactical means and by what you actually throw in the ring (aka risking it)rather than by a boosting t3 or command ship which doesn't interact during the fight whatsoever? You sound freasonable so i'm really hoping that you understand that it's not about not having a link alt, I could easily afford one tbh but that wouldn't change the fact that for reasons stated above ogb's are a terrible mechanic. If they don't run links, that's their choice. If they are hesitant because of that, then they will find some other excuse to be hesitant in the absence of links. Risk aversion is not determined by the presence of links in the game, it's an individual thing that exists outside the game mechanics.
Why do I need links? I don't particularly. It's a game mechanic that is available, so I choose to use it. There is nothing wrong in doing so and it's nothing about boosting my stats. I don't give two hoots about stats, just having good fights. In relation to this particular issue, links allow me to engage a much wider group of targets, both having and bringing good fights as a result. So in my personal experience, they aren't a negative in that respect.
In relation to casuals. Quite frankily, if they are going to whinge because they are a casual, then that is just another excuse used. "I'm just casual. It's not fair" is a pretty weak argument and if someone doesn't want to run a second account, then links are no different to someone else choosing to run a second account for logistics, or as to multibox DPS. 2 v 1 in those cases is no different, but complaining about not wanting to do something is the typical request for CCP to step in and help because they can't accept that it is their own self imposed limitation.
Success in pvp is never a concrete thing (with or without links) and no, why should tactical means be the only thing that affect outcome? Operational and Strategic decisions are equally important.
But overall I don't disagree with the argument about OGB. It could be removed from the game and the only affect would be to make the landscape of pvp a little less interesting (more uniform and less varied in that respect).
The only lament I would have from that is the time and effort that has gone into training a character to use the mechanics to their best advantage. It's not a trivial commitment. Those who make that choice gain benefit out of that choice, but if you look at the skillset of that character I linked, she is pretty much links focused at the moment and has been constantly trained since she was started two and a half years ago. Links characters are not an instant win button. But I'd move on and find some other use for her it if happens.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34550
|
Posted - 2015.03.08 23:07:22 -
[6] - Quote
RZ Tivianne wrote:If you had bothered to do any real research on the subject you would know that the reason off-grid boosters are still a thing is because the math needed to make on-grid boosting will not be necessary until Brain in a Box is done, which still has the ETA of ~soon~. For more information, just search brain in a box on the devblogs and you'll see plenty of info, ditto with the forums, and that will explain the technical side and why it's important/necessary to the change. In the absence of brain-in-a-box, I guess it would always be possible to remove links from the game temporarily.
I don't see that happening, but temporary solutions should be possible until the preferred approach is available. Passive boosts from leadsrhip skills would still exist, but it should be possible to temporarily remove the effect of links modules.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34551
|
Posted - 2015.03.08 23:34:55 -
[7] - Quote
Budda Kuha wrote:To sum things up: You think that time and money invested in a game should factor into pvp even more than it's already the case. In contrast to that I and many of the opponents of ogb believe that tactical means aka actual skill should be more decisive and that in terms of accessability this would lead to a healthier game in general. No, I think that is a misinterpretation of what I intended. Probably my bad writing more than anything.
No pvp in this game is based purely on the skill of individual pilots.
The choice of ship and fit, the focus of skillpoints (those small percentages can make a difference at times), the location of the engagement and how the ships are arranged on grid (a kiting ship warping into a FW Plex with a brawling ship inside is likely to be at a disadvantage initially irrespective of on-grid skill, but skill to pull range before being tackled helps), implants, drug boosters, resists, etc. - are all variables that mean no engagement comes down purely to skill.
But in some respects many of those things are also skill based, but at a different level of decision making. Tactical decisions on grid have a huge effect on the outcome of a fight, but they aren't the only ones and no fight is straight up skill based.
Quote:In that regard we have essentially different notions of what kind of a game eve should be. Your statement that removing ogb would lead to a more uniform landscape is imo just plain wrong though. There is a lot of variety in choice we make for pvp. Removing any of them makes the game more uniform. Levelling the field would also involve removing drugs, implants, different fleet setups, etc. There is no practical way to level the field. That's what makes pvp so much of a challenge. Overcoming and/or making best use of the odds is why pvp is so much fun, at least in my view.
Quote:Leveling the field creates competition which puts incentive on creative tactical solutions. Thus New Eden would most certainly become a more interesting place in terms of pvp. This I'll agree we differ. Levelling the field in my view creates less interest.
The most level a field could be would be equal skillpoints, same ships, same fits and same choices in every other aspect. That would become very boring quickly in my opinion.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34552
|
Posted - 2015.03.09 01:31:18 -
[8] - Quote
Budda Kuha wrote:Agreed, but the point was that you want static factors like sp or a booster alt to have a bigger impact wheras I and others would prefer spontanious tactical decisions to be more decisive. No, that's not what I want at all.
I became involved in what has been a reasonable discussion up to now because a view was put that links only make people risk averse and pvp slow and static. I offered a counter-view to that based on my experience.
But presuming to know what I want when I've never said that at all just risks this devolving into personal assumptions and attacks, which leads to pointless discussion.
So I'll bow out, because that's not productive. But what you claim about me is not true.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34577
|
Posted - 2015.03.09 03:10:05 -
[9] - Quote
Carrie-Anne Moss wrote:Chessur is leet, yet flies billion isk ships with drugs and OFFGRID BOOSTERS lol thats the whole point dude. Wtf? Haha, yeah. Not always with OGB.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34630
|
Posted - 2015.03.10 05:05:10 -
[10] - Quote
Mephiztopheleze wrote:Rewards are supposed to come with Risk, there's very little risk involved with a links Tengu fitted to be nigh-on impossible to scan down with probes bouncing between safe spots. If they are bouncing between safe spots, there are no active links.
It's worth knowing the mechanics in order to make proper assessments.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
34630
|
Posted - 2015.03.10 05:08:10 -
[11] - Quote
Budda Kuha wrote:I get that but don't you think that CCP should give us something until the Dogma rewrite may or may not solve this issue? The only thing that needs a solution is the amount of whinging that goes on asking CCP to take responsibility for something that players are fully capable of dealing with themselves, as so many others have.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34676
|
Posted - 2015.03.10 22:47:37 -
[12] - Quote
I think we've reached the level where these need to be handed out in this thread now.
It'll happen when it happens.
Even then, the claims of unfairness will continue and if it goes to a straight on grid thing, grid foo will make for some interesting changes in play. Will be fun.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34676
|
Posted - 2015.03.10 23:16:46 -
[13] - Quote
Budda Kuha wrote:Which claims of unfairness? That was never the point. The point was that ogb makes eve a worse game. It does so for reasons stated many times. The fact that the proponents of ogb always try to distort the very specific and profound criticism of ogb to general whining about unfairness says something about the proponents of ogb. imo
Here, have another.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34684
|
Posted - 2015.03.11 11:11:52 -
[14] - Quote
Mr Duffo wrote:Bring boosters on grid and everyone is happy. This would add more depth to fleet tactics imo On grid won't be the solution to this non-problem.
It will need to be range limited.
Grid foo will allow links ships to be on grid but well out of reach of the opposing ships/fleet. Not for every engagement obviously, but for anything important or any engagement where there is time to setup (and people will still complain).
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34690
|
Posted - 2015.03.11 11:50:13 -
[15] - Quote
Budda Kuha wrote:On grid will be a HUGE betterment to now since you could easily see not only that there is a booster but which booster. Put it on KB's aswell and personally i could live with that. It would make a terribble mechanic a lot less terrible and a lot easier to live with. It is easy to live with already.
But just, on grid, will not stop the moaning and groaning, because some people will still self-limit themselves and then complain to CCP that it needs to be fixed.
What may be acceptable to one person, won't be acceptable to someone else. The only change will be who is doing the crying, instead of dealing with it.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34695
|
Posted - 2015.03.11 14:35:21 -
[16] - Quote
Budda Kuha wrote:Dealing with it like getting a booster alt or stop flying solo? No. There are other ways to deal with it. I also deal with it other ways as I don't use my links character all the time.
Quote:You need to understand that the vast majority of the critics of ogb are not notorious whiners. Yes I know this already. I fit into that category. It's only the ones that contribute to threads like this and ask CCP to take responsibility to manage their own limitations that are the whiners.
Quote:They see ogb as the bad mechanic it is and that reality won't change no matter how often you claim the problem is non existant -disregarding the arguments and concerns of your fellow eve players. CCP have already said they would like to change the mechanic when they can, doesn't make the current situation a problem. You already have tools at your disposal to deal with it. But you refuse to, other than to cry for CCP to handle it.
Quote:I hope that CCP will be less ignorant in that regard and finally give us something before brain in a box is ready. Make them turn up on KB's. Something little. Just a little concession that non-link users concerns are relevant to CCP as they should be since these are the concerns of paying customers which basically have been ignored for years. It's not ignorance, it's impotence.
Everyone is a paying customer and that's all, a customer. That doesn't entitle you to any special rights more than anyone else. If you don't like the product, then don't pay.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34695
|
Posted - 2015.03.11 14:45:06 -
[17] - Quote
Budda Kuha wrote:Ogb hurts solo and small gang pvp mostly. The larger the fleet the less of an issue ogb is. If you want to comment further do some research on the topic before steretypically labeling any critcism beyond your understanding and ingame experience as whining. Bullshit.
Links scale with fleet size as everyone in the squad/wing/fleet receives the relevant benefit. The larger the fleet, the greater the benefit. Not the reverse.
OGB help small gangs and single combat ships, not hurt them. They allow them to engage a wider variety of targets and get more fights than they would otherwise be able to engage in.
But of course, you don't mean links hurt solo and small gang pvp. You just mean they hurt those that don't have links, which is also BS.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34696
|
Posted - 2015.03.11 15:28:10 -
[18] - Quote
Tzar Sinak wrote:Therefore boost away. Both sides can. However have the boosting vessels ON grid to allow direct engagement. Is there a reason why being ON grid is so bad? It's not a bad approach, just not perfect either.
Grids can be manipulated by players and if it was simply a change to on-grid, then grid manipulation would become the new norm for fleets/players using links. It would certainly be an approach for static situations (eg. gate camps, station camps and any situation where there is time to setup for an engagement).
A distance limited effect would seem initially to be a way around this and reduce the risk that players would just manipulate the size and shape of the grid.
But what distance?
If a links ship is on grid and close to the fight, it would become the first primary target as often as practical. That would mean it would require significant tanking capability, or sufficient speed/distance to be able to survive.
To implement an on-grid or distance limited effect, new command ships would be required at frigate and destroyer size as a minimum (to be able to enter novice and small FW plexes for example) and allow fleets to utilize their effects wherever they are needed in a fight.
Something like the T3 Destroyers could be useful in a command ship role, since they can also be combat ships, so could be in the fight as well as boosting and/or just indistinguishable from the other ships in the fleet. Something would be needed at frigate size also.
That would also open up opportunities for other counters to links like ewar modules that opponents can use.
Additional deployable units could also be introduced that eliminate the effect from an area similar to the way cyno jammers and d-scan inhibitors work.
A whole range of new possibilities could open up, but it would need to be more thought out than simply on-grid. That wouldn't change much in many situations.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34698
|
Posted - 2015.03.11 22:46:50 -
[19] - Quote
Budda Kuha wrote:Ok, forgive me but at this point I'm not really sure if you just don't get links or if you're trolling. No need to forgive. Yes, partly trolling because it's pretty easy.
Aside from that, different perspectives can all be true. There is no single one truth that rules them all. My points weren't wrong in the same way yours aren't.
So no need to try again. You see it only from one side. I also understand that side, but push a different view which is equally as valid, because a broader perspective on these things is always good.
Quote:1. Tank to dps ratio: The smaller the gang the higher is the potential tanking boost relative to accumulated dps. That's simple math speaking for itself. Except that this is one point I would disagree. Not that your position is wrong, but that is looks at the issue from only 1 perspective.
Links allow smaller gangs to take on larger gangs that they otherwise wouldn't consider. Each ship in the fleet gains equal benefit from the links, but by taking on a larger fleet, the incoming DPS is greater, not less. That's also simple math.
I understand your perspective, but in this whole discussion you haven't acknowledged even once, the possibility that links actually benefit small gangs, only that they hurt them. It's not the full picture, because it's skewed to a single view.
I'm not against changing links at all. I personally think there are plenty of opportunities to increase the gameplay options around them. Just not simply by bringing them on grid though. That wouldn't have a measurable effect for many situations and certainly wouldn't do anything to affect them in highsec pvp.
My previous post outlined some other options and I am sure that there are many more and much better ones that hopefully are eventually implemented.
Quote:It's late, I'm a bit drunk and I'm also lacking a bit in the english department to explain the whole thing more eloquently but nevertheless i really hope the general idea got through this time. Your general idea has been put several times. It's still no more correct than mine. They are both equally valid positions and views.
Links are not the big, dirty menace destroying pvp and keeping new players from joining the game (I actually laughed at that one). They are a force multiplier like many force multipliers including ewar, logisitics and N+1 (or N+many).
The counter argument against them is usually not to come cry in the forum asking CCP to deal with the issue.
Most players/fleets either run them as well, counter them by killing them or forcing them to warp, dock or jump; or just totally ignore them and have fun anyway.
But coming and crying in the forum and asking for CCP to change them, when CCP have already stated that they would like to at some point is no different to anyone else coming to the forum and crying for CCP to fix something they can already manage themselves.
Just go manage the issue yourself until it's rebalanced or take useful suggestions to F&I for consideration down the road. That would be far more constructive than moaning in GD.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34729
|
Posted - 2015.03.12 20:50:54 -
[20] - Quote
maCH'EttE wrote:Budda Kuha wrote:You can see it that way but wouldn't it be actually better to get rid of a bad mechanic which does very little to enhance gameplay but hurts accessability by a whole lot? Eve is a complex game and that's what great about it but links add very little to that complexity but increase the barrier to actually play it for casuals by a whole lot. imo that's just not a good idea. You can turn this whole thing into a discourse about free will but at the end of the day 40k players are better than 25k. Wouldn't you agree?
The notion that links help small gangs is imo a total misconception as i tried to argue earlier. You are just a f'en troll and this thead should be never posted again. Not empty quoting.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
34738
|
Posted - 2015.03.12 22:55:00 -
[21] - Quote
Unezka Turigahl wrote:Hmm... I wonder... what if every active link gives you +100 to your signature radius? This would make you easier to scan down the more links you have running. Would this alone be enough to force OGB alts into becoming on-grid mains? Choosing to run only 1 or 2 links along with a rack of guns/missiles? No, it wouldn't be enough on it's own.
In lowsec a lot of people already sit their links alts on stations and gates. They usually don't have a lot of tank (if T3), but if you shoot them you draw sentry gun fire.
Increasing their sig radius will just put more of them on gates and stations.
That can be easily dealt with by aligning, shooting, warping off and then back again. If they are still there, kill them. But if the player is alert, they'll just move the ship anyway.
But it does nothing for highsec and only makes a difference in nullsec.
Combat probes are good in nullsec, less useful in lowsec because the links ships are relatively easy to find and only useful in highsec if you are willing to suicide gank and the links ship is not on a station (which it most probably is).
We usually send an alt in a rookie ship to shoot the links ship (lowsec roams). When engaged in a fight, the links pilot often doesn't even notice it's just a rookie ship and instantly docks or jumps. Sometimes half their fleet warps to try to protect the links, separating their ships. Doesn't always work, but it works enough to be useful for us.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34761
|
Posted - 2015.03.13 20:14:01 -
[22] - Quote
Budda Kuha wrote:Dun'Gal wrote:As to off grid warfare links, they ... deserves to be removed entirely - however until such time as this happens people need to stop whining about them and just deal with it. That's the truth right there. Finally. Halajulah.
/thread
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
34823
|
Posted - 2015.03.17 02:26:57 -
[23] - Quote
Budda Kuha wrote:Tbh the whole "links allow us to engage larger gangs"-argument says something about the person making it Here I would agree with you. It says those people are willing to accept responsibility to deal with things in game themselves, rather than crying to CCP to change things to make it easier for them.
Budda Kuha wrote:Specifically that he or she is not capable of understanding a game mechanic and its impact beyond the limited scope of their personal experience. My reading of this thread suggests very much the opposite, but experience should be changed to 'bias'. Whinging and moaning and not accepting other peoples valid views because of your own bias hasn't been the position of those in this thread that accept links as a valid part of play.
We all come up against skirmish linked Garmurs and similar. Yeah, they are a PITA but they can be countered.
CCP will make changes to links when they get around to it. Stomping feet aren't going to make that happen any faster.
Come Win At Eve - Join The Vendunari
|
|
|
|